GRIM: GRaph-based Interactive narrative visualization for gaMes
Jorge Leandro, Sudha Rao, Michael Xu, Weijia Xu, Nebosja Jojic, Chris Brockett, Bill Dolan
GRIM: GRaph-based Interactive narrative visualization for gaMes: 13 upvotes on Hugging Face Daily Papers, #5 of 13 papers on 2023-11-16. Day-by-day upvote history.
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may take years to write and typically involve a large creative team. In this work, we demonstrate the potential of large generative text models to assist this process. GRIM, a prototype GRaph-based Interactive narrative visualization system for gaMes, generates a rich narrative graph with branching storylines that match a high-level narrative description and constraints provided by the designer. Game designers can interactively edit the graph by automatically generating new sub-graphs that fit the edits within the original narrative and constraints. We illustrate the use of GRIM in conjunction with GPT-4, generating branching narratives for four well-known stories with different contextual constraints.
Paper page on Hugging Face · arXiv
Data: hysts-bot-data/daily-papers-stats and the Daily Papers API. Open data: tardellirs/paper-pulse-data. Sister project: Model Pulse, the download history of every model on the Hub.