Generative AI for Cel-Animation: A Survey
Yolo Y. Tang, Junjia Guo, Pinxin Liu, Zhiyuan Wang, HangHua, Jia-Xing Zhong, Yunzhong Xiao, Chao Huang, Luchuan Song, Susan Liang, Yizhi Song, Liu He, jing bi, Mingqian Feng, Xinyang Li, Zeliang Zhang, Chenliang Xu
Generative AI for Cel-Animation: A Survey: 12 upvotes on Hugging Face Daily Papers, #10 of 13 papers on 2025-01-13. Day-by-day upvote history.
Traditional Celluloid (Cel) Animation production pipeline encompasses multiple essential steps, including storyboarding, layout design, keyframe animation, inbetweening, and colorization, which demand substantial manual effort, technical expertise, and significant time investment. These challenges have historically impeded the efficiency and scalability of Cel-Animation production. The rise of generative artificial intelligence (GenAI), encompassing large language models, multimodal models, and diffusion models, offers innovative solutions by automating tasks such as inbetween frame generation, colorization, and storyboard creation. This survey explores how GenAI integration is revolutionizing traditional animation workflows by lowering technical barriers, broadening accessibility for a wider range of creators through tools like AniDoc, ToonCrafter, and AniSora, and enabling artists to focus more on creative expression and artistic innovation. Despite its potential, issues such as maintaining visual consistency, ensuring stylistic coherence, and addressing ethical considerations continue to pose challenges. Furthermore, this paper discusses future directions and explores potential advancements in AI-assisted animation. For further exploration and resources, please visit our GitHub repository: https://github.com/yunlong10/Awesome-AI4Animation
Paper page on Hugging Face · arXiv
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