Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation

Oh Seungjun, Young geun Lee, JeonHyejin, Eunbyung Park

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation: 29 upvotes on Hugging Face Daily Papers, #10 of 43 papers on 2025-05-20. Day-by-day upvote history.

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing approach due to its ability to model high-fidelity spatial and temporal variations. However, existing methods suffer from substantial computational and memory overhead due to the redundant allocation of 4D Gaussians to static regions, which can also degrade image quality. In this work, we introduce hybrid 3D-4D Gaussian Splatting (3D-4DGS), a novel framework that adaptively represents static regions with 3D Gaussians while reserving 4D Gaussians for dynamic elements. Our method begins with a fully 4D Gaussian representation and iteratively converts temporally invariant Gaussians into 3D, significantly reducing the number of parameters and improving computational efficiency. Meanwhile, dynamic Gaussians retain their full 4D representation, capturing complex motions with high fidelity. Our approach achieves significantly faster training times compared to baseline 4D Gaussian Splatting methods while maintaining or improving the visual quality.

Paper page on Hugging Face · arXiv

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