WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

wenq, Haiyu Zhang, Haoyuan Wang, Junta Wu, Zehan Wang, Zhenwei WANG (Zavier), Yunhong Wang, Jun Zhang, Tengfei Wang, Chunchao Guo

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling: 72 upvotes on Hugging Face Daily Papers, #3 of 39 papers on 2025-12-17. Day-by-day upvote history.

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key innovations. 1) We use a Dual Action Representation to enable robust action control in response to the user's keyboard and mouse inputs. 2) To enforce long-term consistency, our Reconstituted Context Memory dynamically rebuilds context from past frames and uses temporal reframing to keep geometrically important but long-past frames accessible, effectively alleviating memory attenuation. 3) We also propose Context Forcing, a novel distillation method designed for memory-aware model. Aligning memory context between the teacher and student preserves the student's capacity to use long-range information, enabling real-time speeds while preventing error drift. Taken together, WorldPlay generates long-horizon streaming 720p video at 24 FPS with superior consistency, comparing favorably with existing techniques and showing strong generalization across diverse scenes. Project page and online demo can be found: https://3d-models.hunyuan.tencent.com/world/ and https://3d.hunyuan.tencent.com/sceneTo3D.

Paper page on Hugging Face · arXiv

Data: hysts-bot-data/daily-papers-stats and the Daily Papers API. Open data: tardellirs/paper-pulse-data. Sister project: Model Pulse, the download history of every model on the Hub.