PhysRVG: Physics-Aware Unified Reinforcement Learning for Video Generative Models
Qiyuan Zhang, Biao Gong, Shuai Tan, Zheng Zhang, Yujun Shen, Xing Zhu, Yuyuan Li, Kelu Yao, Chunhua Shen, Changqing Zou
PhysRVG: Physics-Aware Unified Reinforcement Learning for Video Generative Models: 11 upvotes on Hugging Face Daily Papers, #14 of 22 papers on 2026-01-19. Day-by-day upvote history.
Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in transformer-based video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of classical mechanics. While computer graphics and physics-based simulators can easily model such collisions using Newton formulas, modern pretrain-finetune paradigms discard the concept of object rigidity during pixel-level global denoising. Even perfectly correct mathematical constraints are treated as suboptimal solutions (i.e., conditions) during model optimization in post-training, fundamentally limiting the physical realism of generated videos. Motivated by these considerations, we introduce, for the first time, a physics-aware reinforcement learning paradigm for video generation models that enforces physical collision rules directly in high-dimensional spaces, ensuring the physics knowledge is strictly applied rather than treated as conditions. Subsequently, we extend this paradigm to a unified framework, termed Mimicry-Discovery Cycle (MDcycle), which allows substantial fine-tuning while fully preserving the model's ability to leverage physics-grounded feedback. To validate our approach, we construct new benchmark PhysRVGBench and perform extensive qualitative and quantitative experiments to thoroughly assess its effectiveness.
Paper page on Hugging Face · arXiv
Data: hysts-bot-data/daily-papers-stats and the Daily Papers API. Open data: tardellirs/paper-pulse-data. Sister project: Model Pulse, the download history of every model on the Hub.