Col-Bandit: Zero-Shot Query-Time Pruning for Late-Interaction Retrieval

roi pony, Raz Goldfarb, Oshri Naparstek, idan friedman, Barzelay

Col-Bandit: Zero-Shot Query-Time Pruning for Late-Interaction Retrieval: 3 upvotes on Hugging Face Daily Papers, #42 of 58 papers on 2026-02-10. Day-by-day upvote history.

Multi-vector late-interaction retrievers such as ColBERT achieve state-of-the-art retrieval quality, but their query-time cost is dominated by exhaustively computing token-level MaxSim interactions for every candidate document. While approximating late interaction with single-vector representations reduces cost, it often incurs substantial accuracy loss. We introduce Col-Bandit, a query-time pruning algorithm that reduces this computational burden by casting reranking as a finite-population Top-K identification problem. Col-Bandit maintains uncertainty-aware bounds over partially observed document scores and adaptively reveals only the (document, query token) MaxSim entries needed to determine the top results under statistical decision bounds with a tunable relaxation. Unlike coarse-grained approaches that prune entire documents or tokens offline, Col-Bandit sparsifies the interaction matrix on the fly. It operates as a zero-shot, drop-in layer over standard multi-vector systems, requiring no index modifications, offline preprocessing, or model retraining. Experiments on textual (BEIR) and multimodal (REAL-MM-RAG) benchmarks show that Col-Bandit preserves ranking fidelity while reducing MaxSim FLOPs by up to 5times, indicating that dense late-interaction scoring contains substantial redundancy that can be identified and pruned efficiently at query time.

Paper page on Hugging Face · arXiv

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