UniSHARP: Universal Sharp Monocular View Synthesis

Meixi Song, Dizhe Zhang, Hao Ren, Ruiyang Zhang, Bo Du, Ming-Hsuan Yang, Lu Qi

UniSHARP: Universal Sharp Monocular View Synthesis: 16 upvotes on Hugging Face Daily Papers, #19 of 48 papers on 2026-06-08. Day-by-day upvote history.

In this work, we focus on extending SHARP, the popular photorealistic view synthesis method, for universal monocular rendering across a continuum of camera systems, from conventional perspective cameras to wide-field-of-view, fisheye and omnidirectional panoramic settings. To overcome the pinhole-specific assumptions of SHARP, our key idea is to align various images in a unified omnidirectional latent space. Thus, we propose UniSHARP, which performs implicit alignment in both feature and Gaussian spaces. Specifically, Gaussian primitives are arranged along rays and radial distances in a ray-based universal representation, while 2D semantic and 3D spatial features extracted from UniK3D-inspired encoders are jointly decoded to generate the complete Gaussian cloud. To comprehensively evaluate our method, we construct a benchmark covering diverse imaging systems across various scenes. The benchmark is further stratified by field of view (FoV) to enable fine-grained assessment of the universal monocular rendering task. Extensive experiments on the proposed benchmark demonstrate the effectiveness of UniSHARP, outperforming alternative methods by a large margin. The project page can be found at: https://insta360-research-team.github.io/Unisharp-website/

Paper page on Hugging Face · arXiv

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