PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

Haofei Xu, Rundi Wu, Philipp Henzler, Nikolai Kalischek, Michael Oechsle, Fabian Manhardt, Marc Pollefeys, Andreas Geiger, Federico Tombari, Michael Niemeyer

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation: 20 upvotes on Hugging Face Daily Papers, #14 of 41 papers on 2026-07-08. Day-by-day upvote history.

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage pre-trained latent diffusion models. In this work, we show that such architectural overhead and intricate loss formulations are unnecessary. We introduce a minimalist pixel-space Diffusion Transformer, built on a plain ViT, that operates directly on raw 3D point map patches and is conditioned on image tokens from a pre-trained DINOv3. Unlike existing latent diffusion approaches, we train our diffusion backbone entirely from scratch, eliminating the need for point map tokenizers. Despite its simplicity, our approach surpasses complex latent-based diffusion models while remaining significantly simpler than hybrid alternatives. Notably, it produces sharper geometric structure and is more robust in highly ambiguous regions, such as transparent objects.

Paper page on Hugging Face · arXiv

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