FewStepRL: Fine-tuning Few-step Diffusion Models with Reinforcement Learning
Edapinenut (Haitao Lin), Minsi Ren, Yang Li, Xingtong Ge, Zheyuan Hu, Peiyan Hu, Tailin Wu
FewStepRL: Fine-tuning Few-step Diffusion Models with Reinforcement Learning: 10 upvotes on Hugging Face Daily Papers, #16 of 39 papers on 2026-11-10. Day-by-day upvote history.
Upvotes over time
It had 7 upvotes by its first day, 9 upvotes by the next day, 10 upvotes by day 3, 10 upvotes by day 7, and has 10 now. It ranked #57 of 133 papers in its week and #165 of 340 in its month. Its code repository has 8 GitHub stars.
Reinforcement learning (RL) has become a standard post-training method for diffusion models, but most RL objectives roll out the current policy at every iteration, and with a many-step sampler these rollouts typically dominate the cost of training. Few-step models cut this cost, yet they model an average velocity over an interval, whereas existing RL objectives are built for an instantaneous velocity with a many-step sampler. We adapt RL objectives to few-step models systematically in three phases, namely a transformation, a decomposition and an adaptation. The transformation to x-space expresses each objective we consider through a common policy prediction, at the clean end by default and at an explicitly marked level for transition or flow-map objectives, so that objectives stated over densities, velocities or rewards become comparable. The decomposition writes the gradient of each of these objectives as the sum of a self-regression toward a reference and a reward augmentation, so that a method reduces, at the gradient level, to a choice of anchors and weights. The adaptation computes each anchor from a few-step model at the end of its transport or along its tangent, with the instantaneous velocity recovered from the network itself or from an auxiliary network. This yields few-step versions of FlowGRPO, AWM, DiffusionNFT, DiffusionOPSD and ReFL in one modular codebase. In our experiments, reward-gradient-based methods are the most effective when the reward is differentiable and its gradient is affordable; otherwise DiffusionNFT-style methods generally reach high rewards in relatively few iterations despite a sometimes higher per-iteration cost. Extra inference steps show no systematic aggregate benefit in our experiments, although selected outputs visibly improve with two to four times as many sampling steps as in training.
Paper page on Hugging Face · arXiv
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